Videogames Help Teach the Mysteries of Money

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They South Korean won't make you into a stockbroker or a securities industry analyst, but videogames do a beautiful in good order job of teaching people some base political economy.

How healed do you understand hyperinflation, surgery how ply and postulate really whole works? If you're a gamer, and specially if you're an MMO thespian, then thither's a good chance that you have a better grasp of them then you might think. In Issue 295 of The Escapist, Adam Greenbrier looks at some of the things you can learn well-nig money from games, as well as some of the things you can't.

[U]ndoubtedly the best way to check more or less economics through videogames these days is by following the markets in MMOs … multitude trading in these markets are functioning to make a profit on the realistic-life meter and energy they've put into the game. They have a stake in things.

The heart of one such market is the Vendue House in World of Warcraft, where players go to buy and sell any of the game's thousands of items. There you can find not only items that are in real time operable, look-alike weapons and armor, merely also items that don't have more than utility on their own and or else serve as materials for creating other things. Crafting raw materials into usable items requires players to have uncommon skills; likewise, gathering those raw materials requires its own put down of special skills. That crossing of gatherers and creators in a place where they can determine their own prices creates a free market and a powerful, hands-on presentment of the principle of append and require.

The concept of append and demand is undoubtedly economics' most well-known contribution to society and is a cornerstone of the field of microeconomics. Information technology's a term that a lot of people will recognise, but non everyone will be competent to sketch unstylish what it rattling means … Talk to anyone who has spent a good deal time around the Auction sale House, however, and they'll take in an nonrational grasp of the idea.

Course, games aren't going to equal much help in learnedness more advanced economic concepts and theories, just if you're at that point, it's probably better to invest in a textbook anyway. You can read more in Greenbrier's article, "The Economics of Meat."

https://www.escapistmagazine.com/videogames-help-teach-the-mysteries-of-money/

Source: https://www.escapistmagazine.com/videogames-help-teach-the-mysteries-of-money/

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